Posts under 'Projects':
Got six minutes? Then I’ve got just the espionage thriller for you! “Dead Drop” is a concise story of intrigue and betrayal, and I’d say more about it but it would just be cutting into your six minutes!
You can also download a higher-resolution Quicktime at http://www.dvxfest.com/mirror/betrayal2010/entries/Dead_Drop-dougspice.mov
Psychic Bunny does a ton of work with the Institute for Creative Technologies and the US Army, everything from Interactive Design to Film Production. A project we did with them last year has been getting a ton of traction, and was recently featured in The Atlantic. We did world-building and scenario writing for the interactive experience, as well as a large educational motion graphics component.
It’s priceless to get in some good creative exercise now and then, so for the past week or so I’ve been spending a lot of my time shooting a short film that I wrote, “Dead Drop.” The film is the story of Mark Granger, a man who is being coerced into betraying his country by a shadowy figure who has kidnapped Mark’s wife.

More stills and stories from the shoot inside! Click the link! Do it!
When we were trying to figure out how to create the SPLASH effect for episode 10 of Coma, Period., after exhausting our library of effects videos, we finally decided that to get what we wanted, we’d have to shoot it ourselves. Practicals, baby! So we went to the market for some milk, and Jazz and I filmed a bunch of clips of her dropping a metal ball into a bowl of milk. I found the results beautiful in themselves, and finally decided to just edit them together into something. This isn’t some amazing piece of art, but maybe you’ll find it enjoyable.
Here’s the final product, which you’ll see before the credit sequence:

We’re very pleased to announce that our 2-month grass-roots campaign to raise money to start the immediate production of our first indie game was successful in the final day of the drive. In case this is the first you’re hearing about any of this, FREEQ is a delightful little game that is one of several small games projects being bootstrapped to get a new co-venture of ours going called The Singularity.
When I was a little kid, I spent a lot of my free time designing flying cars. In fact, frequently I have good ideas that are waiting for technology to catch up to being even remotely close to something I think would be rad. Lucky for us, this time we only had to wait about a year for ultimate glory.
Monday we shot a “demo” for a new IP we’re very very excited about it. It’s a narrative series, but it has a very strong interactive twist to it. The show is called QUALIA, and it is a crime procedural that does not give a damn about fingerprints or UV lights or microfibers or sunglasses or The Who because all the evidence you, the audience will need to solve the crime is in the heads of the witnesses.

The Echo Game cast and crew screening was last night, and a grand time was had by all. We were at the Downtown Independent, an extremely cool new theatre just blocks away from the PB office. We had most of our cast and crew in attendance, the movie looked gorgeous up on the big screen, everyone had a blast, and to top it all off, it was Melissa (the young actress who plays Sarah) Lee’s first R-rated film. We’re honored.
More pictures below the jump. (more…)
If you’re reading this blog, I can’t imagine this is news to you. But it feels good to write it, so I am: our first feature film, The Echo Game, is 100% finished, exported, run off to HDCAM tape, warm, cozy, and happy. Moreover, it is ready for our first public screening, a VIP affair next week at the beautifully renovated and neighborly Downtown Independent theater. This is a closed, invite-only event, so I can’t just say “show up”, but if you’re interested in an invite get in touch and we’ll see if we have tickets left.
Congrats to all of our hard-working cast and crew on the efforts that have led us to this point, and here’s to much continued to success for the film and to each of you! We look forward to working with you again soon!
Just in case you’ve never heard of the star-spangled majesty that is The Echo Game, here’s the trailer.
Just when we thought it was totally dead, The Golden Egg was invited to screen at the Milwaukee Film Festival on Friday, October 2nd. It will be screening at Midnight, which I think is about the time of day I first had the idea for the film.
I will be on hand at the screening as well, so if you’ve got folks or family in Milwaukee, tell them to come on out! It’s going to be a rip-roaring good time. If you ARE going to the screening, email me at rick (at) psychicbunny (dot) com and let me know. It’d be great to meet you.
Creative COW Magazine was so interested in our CineBingo project that they asked me to write an article about it for their latest “Games” issue. They wanted to know what kind of process we used to help create this live gameshow for movie theatres, how we got the job, and how we dealt with the interactivity of such a game. Trying to figure out how to come up with 2400 words, I actually got the chance to reflect how the job was a quasi-culmination of all of our graphics, interactive, and production experience. I also got the chance to reflect a bit more on our company mindset, and how that led us to here.
ALL THAT AND LIKE 10,000 BAGS OF CHIPS! Oh man, I wish that phrase was still in use after like ten years. Sigh.
Hope you enjoy the article! You can either read it on the Creative Cow website or download the pdf. It actually does look quite a bit better in the actual print magazine, so I’d suggest downloading the pdf.
Rick Castaneda CineBingo Article on Creative COW website
View Rick Castaneda CineBingo Article PDF


