Archive for October, 2009
I am pretending that today is the two year anniversary of the infamous Loituma Day, a day of such intense productivity and industriousness that scholars have long written of its glory.
How does one celebrate Loituma Day? Well, watch (and LISTEN) to this:
I’ma let you finish…
Hey y’all,
Just wanted to let you know that I had a really great time at the Milwaukee Film Festival. The films were very good, everything was really well organized, and I got to meet Martin Landau!

Photo credit by Phil Koch of Firestarter Films.
It was nice talking to a film legend about telling a story and how to get a movie made. He was incredibly nice, and still making great movies, like his latest, “Lovely, Still.” Boy, I wish my eyes were open for this picture.
The Golden Egg got a lovely reception. The great thing about making comedies is that you can tell immediately if everyone is enjoying it. I also met some great filmmakers with other great movies, like Max Winston’s “I Live in the Woods!” and Carlo Vinnie Besasie with “The Violinist.”
Thanks to Jonathan, Angela, TJ, and Claire and all the other people who made the festival possible. Rock on, Milwaukee.
When I was a little kid, I spent a lot of my free time designing flying cars. In fact, frequently I have good ideas that are waiting for technology to catch up to being even remotely close to something I think would be rad. Lucky for us, this time we only had to wait about a year for ultimate glory.
Monday we shot a “demo” for a new IP we’re very very excited about it. It’s a narrative series, but it has a very strong interactive twist to it. The show is called QUALIA, and it is a crime procedural that does not give a damn about fingerprints or UV lights or microfibers or sunglasses or The Who because all the evidence you, the audience will need to solve the crime is in the heads of the witnesses.

As noted previously, everyone at Psychic Bunny remains a tremendous friend and supporter of the IndieCade Festival, which showcases some of the very best things happening in indie games today. This year, IndieCade’s moved to its new home in Culver City. I in fact just came from downtown Culver and bumped into a half-dozen game journalists and creators for whom my respect has only grown the more I become familiar with their work.
Go. For the love of god, go. Play stuff. Talk to these people. Love them. And if you want to hear what we’re planning in conjunction with IndieCade, come to the closing party on Sunday. Rush Street. 4pm.