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News

From the front!

Cement Suitcase World Premiere!

May 20, 2013

Cement Suitcase will be officially premiering at the Chinese 6 Theater in Hollywood, as part of the Dances With Films film festival

Tickets are available now for $11: http://www.tinyurl.com/cspremiere

The price will go up after May 30th, and seating is limited, so get yours early!

 

FREEQ is available for Android and iOS!

April 22, 2013

We are proud to announce the release of FREEQ!

FREEQ is an audio adventure game for mobile devices that turns your handheld device into an antenna that can pick up and hijack radio signals from the distant future. Spy on the last society on earth, interfere with people's lives, and try to solve the mystery of what ended the world. 

Using a unique storytelling engine, players can influence the events of the future by choosing who speaks to whom, when, and what information is shared. It's just like one of those old style classic radio dramas, except that FREEQ allows the audience to lose themselves in a future no one ever imagined.

Available on Google Play and iOS. Like FREEQ on Facebook for updates.

We’ve been honored by the Webbys!

April 09, 2013

The Webby nominees and honorees were announced today, and we have some exciting news!

Re:Active, our interactive comics app, is an official honoree in the "Experimental & Innovations" category. Other honorees include the runaway app hit, Current Called ID, by WhitePages, a virtual Mazda car builder by Burrows, and a really cool Keyfree Login app built for Ford by Ogilvy France. Check out the rest of the bunch.

If you haven't downloaded Re:Active, do it now! It's free!

 

Psychic Bunny wins an ADDY!

March 15, 2013

Last night's ADDY Awards Gala in Los Angeles brought us three gifts: Surf and Turf, non-awkward table mates, and AN AWARD!

That's right, folks. We won a shiny new Silver Award in the Commercials category for our work on the game trailer for Rad Dragon's iPhone game, Shove Pro

If you haven't seen it, here it is in all its faux-documentary glory:

Midnight Daisy: Laurels, Awards, and Nominations!

March 05, 2013

Our lovely and creepy 3D short, Midnight Daisy, is getting some love! So far, we have screened at 7 festivals, including the Buffalo Screams Horror Film Festival, where our very own Jesse Vigil picked up an award for Best Screenplay, Short. And this past weekend, Midnight Daisy received eight nominations at the 2013 Indie Horror Film Festival:

Best Short
Director's Choice
Best Director - Asa Shumskas Tait
Best Cinematography - Max Gutierrez
Best Special Effects - Psychic Bunny
Best Actress - Najarra Townsend
Best Supporting Actor - Daniel Roberts
Best Supporting Actress - Claire Scott

UPDATE: We won! 

Midnight Daisy picked up Beast Actress (Najarra Townsend), Director's Choice, and a Special Recognition award for having been nominated in 4+ categories!

Trailer

 

 

We’re in USA Today!

February 07, 2013

Our animated series Advice is listed in today's "TV on the Web" in USA Today!

Advice - an animated series recorded at bars and parties, and then animated for your viewing pleasure - was picked up by My Damn Channel's new Comedy Network a couple of weeks ago. Here's the first episode, and stay tuned to My Damn Channel for the second episode, coming soon!

Get your “Advice” on the My Damn Channel Comedy Network!

January 29, 2013

Good news from the Bunny!

Our recently launched animated series, "Advice" - which is recorded at real bars and parties, with real drunk people, and then animated for your viewing pleasure - will be featured on Mydamnchannel.com's new Comedy Network!

 

Our neighbors on the channel include Wainy Days, Horrible People, and You Suck at Photoshop. We're in good, hilarious, inappropriate company. Thanks, MDC!

A Game About Bouncing

January 10, 2013

Tucked away in a lost arcade is the game you never knew existed, and always wanted to play.  An exploration of that most quintessential human feat: Bouncing.  "A Game About Bouncing" is the latest and greatest from the creator of the PS3 hit Dyad, and we had a blast creating this trailer for it.

 

Join us at the Advice Bar

November 29, 2012

Psst! Hey.  Hey.  Hey.  I love you. No for reals. This is not like some…I’m not drunk! Lissen. I’magonna give u some ADVICE.

You should tolly totes totally watch our new limited series. It's called "Advice" and it's real advice given to us in real bars by real people who like us, are not rilly that drunk. And then we animated it and it's great. Like you. You're...GREAT. 

Hey, hey...know what? You can totally do us a solid and help more Advice get out there by sending us a recording of some good drunkety drunk drunk advice from you or someone you love to advice@psychicbunny.com.

You’re the BEST.

A Short Film for Veterans Day

November 12, 2012

In 1917, while recovering from shell shock in a Scottish war hospital, Wilfred Owen wrote "Dulce Et Decorum Est," considered by many to be the preeminent poem of World War I. Owen was later returned to the front, only to be shot and killed on November 4, 1918 – one week before the end of the war.

Today, 95 years later, tens of thousands of US and NATO troops serve out a 10th year of combat in Afghanistan, and continue to struggle and die against a resilient and determined enemy. Doug Spice's single-take short film, also entitled "Dulce Et Decorum Est," adapts Owen's classic poem to the circumstances of the modern day, and a situation of grief and torment all too many soldiers, families, and friends are once again familiar with.

Veterans Day was yesterday, but we hope you'll find a few minutes today to watch and think of those that have served and continue to serve.

Happy Halloween!

October 31, 2012

Hello fine denizen of Bunnsylvania,

I write this missive with a heavy heart, for I fear that dark forces watch me even now, and I may not last out even the shortest of motor carriage rides through these lovely Carpathian mountains. Please, I implore you, consume the following media.  I have learned that it may be the only way to save yourself.

It will take but minutes to watch this short film, "House of the Darned," assembled from recently discovered video footage of Ryan and Mary Mitchell, back when they had all of their socks...and their lives.

Retribution

October 09, 2012

The world has been burned to ash, the population has been decimated, a race of super-beings has built mysterious, frightening monuments of unknown purpose, and tribes of violent, fashion-forward priestesses roam the wastes.  All in all, things have gotten a little bit weird – but you've still gotta make a buck, am I right?

That's why our very own Doug Spice directed a spot for "Retribution," the fragrance for diviners of the One True Blade.  It's the first in a series of "commercials from the post-apocalypse," and in case you were concerned, things will probably just get weirder from here.

Re:Active Comics for iPad

August 21, 2012

We love comics. We love them to tiny little bits.

We love them so much that we've had a ton of different ideas about how comics can evolve with interactivity, and rather than just sit around talking about it, we decided to make our own free iPad app.

Re:Active features three immersive stories, each with its own interesting features.

QUALIA is a 360° mystery - the very first of its kind. Pan around the world in 360° to find all the clues.

TILT utilizes gyroscope sensors in order to advance the story. So every time you tilt your iPad, it affects the characters!

And INDELIBLE uses the weather in your area, and a shuffling of pages to give you a new experience.

Watch the promo, or go ahead and download the free app now on your iPad! Take a moment to realize that you're living in the future, and the future is good.

Case
Studies

Collegeology

A suite of casual learning games for getting into college!

Collegeology

Collegeology is a suite of games designed to help underserved middle and high school students who are trying to navigate the labyrinth of the college admissions process.

Students at Foshay Learning Center High School in Los Angeles playtest an early version of Application Crunch.

The first in the series, a card game called Application Crunch, was an official selection of the 2011 IndieCade festival and is currently in use in many high schools across the country. The second game, Mission: Admission, is a free-to-play Facebook adaptation of Application Crunch that takes a student through college-bound activities, including applications, scholarship deadlines, and course selection. The game has an internal deadline of one week, which helps students learn time management as they prioritize, strategize, and execute moves. The third component of the suite is Future Bound, a mobile adventure game that challenges middle school students to confront and defeat any self-doubts that may stand in the way of their future success. A fourth game, slated to deal specifically with finances, began production in early 2013.

“Rather than sitting back and reading a pamphlet or a book... this is a way they can really engage with information.”

- Sean Bouchard, Collegeology Design Team

Collegeology was produced in collaboration with USC’s Game Innovation Lab and the Center for Higher Education Policy Analysis. 

 

One of the most uncommon and beneficial aspects of the Collegeology production process has been its tight integration with the students the game is designed for. From the early days of Application Crunch, the design and development teams have spent time with underserved high school students in Los Angeles. The exchange of ideas has been bilateral - the design team taught the "junior designers" the fundamentals of game design and play theory, and the students created small games that helped the designers step into the shoes of a high schooler and understand their unique challenges.

Especially illuminating student-designed games included a game about finding the school counselor who was never in his office and a game about afterschool jobs that made the problem of paying for college become a core part of Application Crunch.

Psychic Bunny has been extensively involved in the design of these games and in crafting their look to appeal not just to the parents, counselors, and decision-makers, but to the kids themselves.

DICE-T and MCIT

Counter-IED training for the US Army & Marine Corps.

DICE-T and MCIT

Improvised Explosive Devices (IEDs) are the leading cause of death for U.S. troops overseas. So when the U.S. Army decided to overhaul their approach to Counter-IED training, we did our part to create a next-generation training system. We have travelled all over the United States and worked with NATO allies in Europe to create and develop an interactive experience that encompasses live action, motion graphics, and narrative-based education.

NARRATIVE: Story is the common thread that unites all the parts of the training experience. The process of creating these characters and working them into the larger educational experience was a true challenge, and ultimately makes what could be a dry museum walkthrough into a gripping story that has since spilled out into other projects. The system continues to grow and evolve to handle current threats and the needs of warfighters, and has been adapted and translated into 4 languages.

 

INTERACTIVE: The battlefield is always shifting, and we work hard to keep up with the times by creating experiences that can grow with the users. That means open-ended, user-driven training that lets Squad Leaders train in the fashion that best suits them. Design and engineering on DICE, for dismounted patrols, presented unique challenges in abstracting a massive sandbox into something usable and educational in a short time frame. The result is something based on familiar game concepts like a first person shooter and a real-time strategy game, but removed just enough so that users must rethink their approach to playing in those environments.

Unfortunately, the system itself is still classified, but as soon as we can show you material, we will!


GRAPHICS: Motion graphics are the last link in the chain of the DICE-T/MCIT experience, graphically linking the interactive and live action content, and providing crucial information to an engaged audience. Standalone screens and video walls combine to create an immersive environment that draws you through all of the content leading up to the interactive experience, and clips can be mixed at runtime to suit the viewer's service branch and knowledge level. Moreover, this video content can be distributed independently to users who aren’t at one of the MCIT installations, creating extra value for the military, and extra training for the folks that need it most.

Midnight Daisy

A terrifying stereoscopic 3D short based on the urban legend of Midnight Daisy.

Midnight Daisy

Dana planned on a fun night out on the town - not getting kidnapped and taken to a basement with three very unsavory fellows. Luckily, she has a secret weapon - an urban legend about Midnight Daisy, the vengeful spirit that comes to the defense of women in trouble. In a last-ditch attempt to save herself, she draws a daisy in her own blood and sings the song rumored to call the spirit. When the lights flicker and the building quakes, Dana thinks her salvation has arrived...

"It'll all be over soon... [maniacal cackle]"– "Willie"

Just because we invented Midnight Daisy doesn’t mean she isn’t real.  Ever since we decided to tell the tale of a vengeful spirit who fights (and kills) for wronged women, the production has been a little haunted. We shot the film in Stereoscopic 3D to get an extra layer of immersion – and we may have gotten more than we bargained for. Throughout writing and pre-production we’ve pulled from local legends, and our location, fondly referred to as “the murder basement,” has the feel of an urban legend waiting to happen.

"We totally had the A.D. convinced that our set was haunted."– Asa Shumskas-Tait, Director

You’d have been hard pressed to convince a crew member to sing the tune that calls Midnight Daisy. Since then, we’ve had our fair share of technical glitches, and that’s to be expected with stereo effects. But playback keeps freezing on one particular shot of Daisy, reaching out of the screen, pleading, grasping, desperate for revenge. We may be the first ones to tell a tale of Midnight Daisy, but we won’t be the last...

All
Projects

(Well maybe not "all,"
but at least two severals)
Have a look at our roster of

Creative
Leads

Directors

Doug Spice Doug Spice
Rick Castañeda Rick Castañeda
Asa Shumskas-tait Asa Shumskas-tait

Game Designers

Jesse Vigil Jesse Vigil
Diana Hughes Diana Hughes
Whatchu' wanna learn

About
Us

We create all kinds of content to tell great stories for brands and audiences everywhere.

In 2005, four former college buddies set out on an Odyssean quest to create the world's finest cream soda.  They failed, and instead created a very fine company called Psychic Bunny.  There, they combined their unique talents in writing, film production, editing, interactive design, motion graphics, visual effects, and sorcery to create a hybrid production studio capable of taking on all kinds of work.

Eight years later, that studio has gone on to complete projects as varied as feature films, television commercials, video games, training systems, simulations, corporate promos, infographics, card games, and more.  Our clients run the gamut from entertainment to tech to government, and each brings to us unique challenges that we approach from a ground-up, big-picture perspective.

We've never let ourselves or our work be defined by the media we work in – media that is constantly changing and expanding to include new and exciting technologies, including some we have invented or taken in entirely new directions.  We are always pushing ourselves to be better storytellers and better creators, no matter the medium.

We've done great work for the following very impressive logos (err, uh, organizations!) – among many others!

 

The Staff

"Coming together is a beginning. Keeping together is progress. Working together is success."
Henry Ford (not a Psychic Bunny employee)

Doug Spice

    Partner

    "Ride the peppermint lion!"

Rick Castañeda

    Writer/Director

    "Always jump in the limo."

Asa Shumskas-tait

    Director

    "My only note on the unicorn is to make the legs more adoraboo."

Jesse Vigil

    Game Designer

    "Oh! This reminds me that I once wrote something amazing!"

Diana Hughes

    Interactive Producer

    "Puddin' pop, it ain't happening."

Allan Duso

    Intern

    "I'm slightly scary, but mostly cuddly."

David Miess

    Post Production Assistant

    "I'm incredibly blessed to be here!"

Aaron Bennett

    Editor

    "Hold on, I'm sure I said something funny two years ago."

Anthony Ulrich

    Gameplay Programmer

    "It’s dangerous to go alone! Take this."

Kelly Matten

    Lead Artist

    "It's my birthday, I don't want to be b-roll!"

Lilian Chan

    Lead Programmer

    "Keep a mild groove on."

Louis Strongin

    Lead Artist

    "I create worlds, and then I make them awesome."

Sonia Pineda

    Associate Producer

    "The fireballs will definitely be added in post."
Psychic Bunny
t: (310) 862-4262
f: (213) 614-9046
info@psychicbunny.com